Learn to integrate Three.js with Multisynq for synchronized 3D experiences with interactive elements
Scene Object
Lighting
Camera
Renderer
q_
prefix to avoid conflicts:
THREE.Vector3
.requestAnimationFrame
directly, integrate with Multisynq’s update cycle:
Event Throttling
Geometry Reuse
Efficient Updates
LOD (Level of Detail)
q_
prefix for custom properties to avoid naming conflicts